
Creative Media
A course by
SIT
Introduction to 3D modelling, texturing, lighting, and asset creation for animation and game environments. Optimise and import assets into gaming engines, and apply basic game rules for a prototype.
Enquire about international pricing
Free for real. No catch, just your next step waiting.
This course starts anytime
NZQA Level 2 Certification (6 Credits)
Entry
Enquire about international pricing
Free for real. No catch, just your next step waiting.
This course starts anytime
NZQA Level 2 Certification (6 Credits)
Entry

Produce digital models and assets suitable for use in a game environment, demonstrating an understanding of digital image creation and presentation tools.

Optimise 3D assets for importing into game engines, ensuring compatibility and efficient use within digital environments.
Students gain introductory skills in producing assets and characters for a game environment, covering 3D modelling, texturing, lighting, and optimisation of assets for importing into a game engine. The course provides a sneak peek into the animation and game industries and covers basic game rule application through a first-person game prototype.
What you need to know first
Available only to NZ secondary schools via application by the school's nominated STAR/Gateway Co-ordinator



Creative Media
A course by
SIT
Introduction to 3D modelling, texturing, lighting, and asset creation for animation and game environments. Optimise and import assets into gaming engines, and apply basic game rules for a prototype.
Enquire about international pricing
Free for real. No catch, just your next step waiting.
This course starts anytime
NZQA Level 2 Certification (6 Credits)
Entry
Enquire about international pricing
Free for real. No catch, just your next step waiting.
This course starts anytime
NZQA Level 2 Certification (6 Credits)
Entry

Produce digital models and assets suitable for use in a game environment, demonstrating an understanding of digital image creation and presentation tools.

Optimise 3D assets for importing into game engines, ensuring compatibility and efficient use within digital environments.
Students gain introductory skills in producing assets and characters for a game environment, covering 3D modelling, texturing, lighting, and optimisation of assets for importing into a game engine. The course provides a sneak peek into the animation and game industries and covers basic game rule application through a first-person game prototype.
What you need to know first
Available only to NZ secondary schools via application by the school's nominated STAR/Gateway Co-ordinator


In-person study
Face-to-face learning in a physical classroom setting
Invercargill, Invercargill

Apply basic game rules and logic to develop a simple first-person game prototype, simulating industry-relevant workflows.
In-person study
Face-to-face learning in a physical classroom setting
Invercargill, Invercargill

Apply basic game rules and logic to develop a simple first-person game prototype, simulating industry-relevant workflows.