Creative Media
A course by
SIT
Introduction to 3D modelling, texturing, lighting, and asset creation for animation and game environments. Optimise and import assets into gaming engines, and apply basic game rules for a prototype.
In-person study
Face-to-face learning in a physical classroom setting
Invercargill, Invercargill

Produce digital models and assets suitable for use in a game environment, demonstrating an understanding of digital image creation and presentation tools.

Optimise 3D assets for importing into game engines, ensuring compatibility and efficient use within digital environments.

Apply basic game rules and logic to develop a simple first-person game prototype, simulating industry-relevant workflows.
Students gain introductory skills in producing assets and characters for a game environment, covering 3D modelling, texturing, lighting, and optimisation of assets for importing into a game engine. The course provides a sneak peek into the animation and game industries and covers basic game rule application through a first-person game prototype.
What you need to know first
Available only to NZ secondary schools via application by the school's nominated STAR/Gateway Co-ordinator

Animation
Game Development
Digital Media

Entry-level skills for further study in animation or game development
Preparation for tertiary study in creative media
Creative Media
A course by
SIT
Introduction to 3D modelling, texturing, lighting, and asset creation for animation and game environments. Optimise and import assets into gaming engines, and apply basic game rules for a prototype.
In-person study
Face-to-face learning in a physical classroom setting
Invercargill, Invercargill

Produce digital models and assets suitable for use in a game environment, demonstrating an understanding of digital image creation and presentation tools.

Optimise 3D assets for importing into game engines, ensuring compatibility and efficient use within digital environments.

Apply basic game rules and logic to develop a simple first-person game prototype, simulating industry-relevant workflows.
Students gain introductory skills in producing assets and characters for a game environment, covering 3D modelling, texturing, lighting, and optimisation of assets for importing into a game engine. The course provides a sneak peek into the animation and game industries and covers basic game rule application through a first-person game prototype.
What you need to know first
Available only to NZ secondary schools via application by the school's nominated STAR/Gateway Co-ordinator

Animation
Game Development
Digital Media

Entry-level skills for further study in animation or game development
Preparation for tertiary study in creative media